Signals

Scan the dead frequency. Find what made it quiet.

A post-apocalyptic sci-fi roguelike that runs in your browser. Every dungeon is a decoded radio signal — and every signal has a shareable URL. You and a friend can run the exact same site, down to the last enemy placement.

What you do

  • SCAN a signal at the Station. Each one generates a deterministic site — floor count, layout, enemies, boss, all locked to the seed.
  • DESCEND 3–8 turn-based floors. Fog of war, mutations at altars, parts on the ground, one boss on the last floor.
  • CLEAR the boss, or die trying. Death costs 50% of your in-run scrap. Parts come home regardless.
  • UPGRADE between runs. Six tier tracks, equippable weapons + armor, permanent meta-progression at the workshop.

Share-a-seed

Every run is deterministic. Share the signal URL and someone else plays the exact same site. Good for "beat this one" challenges — no replays, no luck, just the same dungeon.

Controls

  • WASD / arrows — move (walk into enemies to attack)
  • . — wait a turn
  • H — hide/show the site panel
  • M — toggle the minimap
  • + / − / 0 — zoom mid-run
  • Touch controls on mobile

Status

Beta. Progress may be wiped. Balance is rough. Bugs exist.

Feedback is welcome — there's a REPORT button in the top bar that goes straight to the dev's Discord, or drop into the Discord server to chat: https://discord.gg/KX8w4qJQPd

Built solo in TypeScript with PixiJS. No tracking beyond anonymous gameplay analytics to help tune balance. No account required — you get a randomly generated hunter tied to your browser.

Development log

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